And to get those green crystals through this building, it takes a looooot (again) of suffering. After that, be prepared to wear out the market. Kind of frustrating when you know that map digging only goal is to get those crystals. A lot, I mean, a lot more than what you have on the map. But, to unlock those, you need a lot of green crystals. A (rare) interest into playing longer, is enjoying new machine/production chain. And it quickly become the main currency, so better get used to wait. Some high-tier machine needs 10000 to be built, a sinner needs seconds to bring you. Why two? Almost each building needs both, often in similar quantity, so why two instead of one? Resources: there's 2 resources, that I don't understand the purpose. And close to non-existing for sinners’ priorities. Tedious to change for any task (same task always get same default priority, then you must enter the dedicated overlay to change number, by clicking, one by one, to increase/decrease, one by one). The priority system, for everything, is deeply inefficient. Just trying to stay afloat, when something goes close to red. I often ended up not taking into account any stat modifiers (it changes all the time because of many things), and not being attracted in any calculation. Nothing about production/consumption last X minutes, nothing about global balance, nothing about sinner efficiency (other than few little bars, more or less filled, which are supposed to hide some numbers.maybe.), nothing. But in-game, I may be wrong but I didn't find any statistic. All points above make me feel it's more a resource-managing oriented game, than an exploration/building one. Both points above lead me to another one: the only objective from mining, is getting resources. And I'm not even talking about obsolete buildings (research gives you access to bigger/better production chains/torture machines, so you don't need to keep previous systems), because if you deconstruct those, you will end up with less than 20 buildings of all types. The very few buildings you need to build will fit in a tenth (even less) of the whole map. For building purpose, there's no need at all to extend. What you see on the map, is what there is, and is what you get. There's no fog war, no surprise, from anything. Worst experience I had on my last play: it's boring as hell. Thing is: even if the most obvious flaws have been patched (/finished), some aspects inside the core game doesn't fit at all what I'm expecting from a game. I didn't play again since this week, in ver. So I wasn't that afraid, because so much may come later. There were some clear flaws into the gameplay, like holes just needing to be filled. When I bought and tried this game for the first time, it was in EA. It's charming on the surface, it's rather an innovative not secret mix between Oxygen Not Included and Dungeon Keeper, and the humor, along machines design, do the job.īut clearly I'm far from being thrilled by the gameplay. Hell Architect is a title inspired by games such as Dungeon Keeper, Oxygen Not Included and Prison Architect but does everything in its own, hellish style.I would really want to let a good review on this title. SUMMON LEGENDARY CHARACTERS WITH UNIQUE ABILITIES.You can treat the sinners sent to your humble abode to different, fun (or not) sources of suffering - be it by punishing them for disobedience or just doing it for fun. You begin with some basic buildings, like power stations (yup, they need those in hell, too!) and canteens, work your way through shrines and toilets and finish off with some intricate torture contraptions. You take on a role of a hell manager and are tasked with developing the underworld in a way that would make Lucifer himself fall off his chair.Ĭreate a hell of your dreams - will it have the infamous 9 levels, or will you create your own chaos, the way you see fit? Hell Architect is a game about building and managing your own hell. BUILD AND MANAGE YOUR HELLGROW YOUR POPULATIONTAKE CARE OF THE SINNERSSCENARIOS & SANDBOX MODEDEVELOP BUILDINGSSUMMON LEGENDARY CHARACTERS WITH UNIQUE ABILITIESGATHER RESOURCESUPGRADE BUILDINGS Hell Architect is a title inspired by games such. You take on a role of a hell manager and are tasked with developing the underworld in a way that would make Lucifer himself fall off his chair.Create a hell of your dreams - will it have the infamous 9 levels, or will you create your own chaos, the way you see fit?You begin with some basic buildings, like power stations (yup, they need those in hell, too!) and canteens, work your way through shrines and toilets and finish off with some intricate torture contraptions.You can treat the sinners sent to your humble abode to different, fun (or not) sources of suffering - be it by punishing them for disobedience or just doing it for fun. And more by referring a friend Hell Architect is a game about building and managing your own hell.
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